Bit Space Development Pulse on VR
Daniel gave a TEDx talk in June 2016 in which he emphasized VR’s ability to reach a new set of eyes. Taking a scientific approach to VR means learning new ways of telling stories using video and interaction. He sees VR as a stepping-stone to AR (augmented reality), and eventually to physical computing. Importantly, he would like to develop tools to bring dangerous situations into safer settings, like the classroom, or a museum installation, where they can become active learning experiences.
Factor For Success
Daniel sees Bit Space’s competitive advantages as lying in its access to the local market, the constant focus on VR research, and the presence of professional educators on the team,
leading to a very high-level understanding of research in the industry. In Daniel’s view, Bit Space’s main goal is to help clients explore these new technologies in order to solve problems.
In terms of challenges, Daniel notes a lack of digital media-focused VC (venture capital) firms. As a result, Bit Space is concentrating on a bootstrap model. Additionally, developers can be very expensive, and he stresses the need to locate them early on in the process. Finally, there are challenges relating to access to the innovation ecosystem (e.g. IRAP). As a company focused on the intersection of learning and VR, it can be difficult to see where the proper funding pathways lie.
For further reading, the article can be found via this link http://pulseonvr.ca/case_study/bit-space/
Or download the PDF by clicking this link http://pulseonvr.ca/wp-content/uploads/2017/06/Case-study-BITSPACE.pdf
About #Pulse on VR
Launched by CFC Media Lab and OMERS Ventures in collaboration with Nordicity , Pulse on VR: A Living Ecosystem represents an ongoing snapshot of the Canadian Virtual Reality (VR) ecosystem as it evolves. Presenting data gathered from an ongoing survey of the Canadian VR ecosystem, the study – a living and continuous research project – examines the workflows, tools, challenges and opportunities that VR creators and technologists face. Its goal is to publish fresh data on a quarterly basis here and track how it takes shape over time.