Bit Space Equipment: Pico Goblin

 

At Bit Space Development, we are always experimenting with new technology, and we’ve had the opportunity to play with many new devices. But just because we try a piece of tech doesn’t mean that we’ll use it in production. Some devices stand out as superior, and we tend to gravitate to the best hardware for the job.

One such device is the Pico Goblin mobile headset. These versatile little devices feature built-in processing power and storage. The Pico Goblin functions as a standalone device that doesn’t require external processing, which means you don’t need to give up your smartphone to power the headset, and you don’t need to tether it to a computer.

 

The Goblin headset features a Qualcomm Snapdragon 835 CPU, which is a similar processor to those found in modern smartphones. The headset includes a 1440 x 1600 pixel screen, which provides impressive image clarity. The display also features a 90Hz refresh rate, which helps to reduce eye strain and prevent motion sickness.

Pico Goblin G2

At Bit Space, we use two versions of the Pico Goblin. We have equipped a handful of clients with Pico Goblin G1s, which is the first-generation of Pico’s standalone lineup. Pico has since discontinued these devices, but they still work great for our purposes.

Goblin G2

The current version of Pico’s headset is called the Pico Goblin G2, which features more powerful internals and better displays than the original model. The Goblin G2 is available in two configurations. The standard G2 features 32GB of internal storage, whereas the G2 Pro includes 64GB of storage.

Pico has also revealed an updated version of the Goblin, called the G2 4K. It includes a 75Hz 4K display for crisper image clarity. We have not yet gotten our hands on a 4K model, but it will be an option for our clients later this year when the new device his the market. The G2 4K includes the same internal specifications as the G2 with the 3K display, so we don’t expect better performance from it — just better image clarity.

Pico Goblin

Pico’s Goblin headsets are our Go-To device for trade show events and classroom training. They are easy to carry around, and because they have internal batteries, you can easily pass them from person to person without worrying about tangling wires.

Buy From Bit Space

 

Bit Space Development is also an authorized reseller for Pico hardware, which enables us to offer volume purchases for our clients. Whether you need a single unit for marketing purposes or a fleet of headsets for a classroom setting, we can find a solution that’s right for you.

 

The Pico devices are especially useful for our purposes because they include a Kiosk Mode feature that enables us to lock down the headset for a specific application. The Goblin headsets also include a micro SD card slot, which makes it easy to add custom content to the device.

 

 

Pico Goblin G2 4K

Pico Goblin G2 Pro

Pico Goblin G2

Display

4K

3K

3K

CPU

Qualcomm Snapdragon 835

Qualcomm Snapdragon 835

Qualcomm Snapdragon 835

Weight

278g

268g

268g

Refresh rate

75Hz

90Hz

90Hz

Storage

32G

64G

32G

Content

Pico Store, Viveport

Pico Store, Viveport

Pico Store, Viveport

Tracking

3DoF

3DoF

3DoF

External camera

None

1 RGB Camera

None

It’s Conference Season!

360-degree conference photo

It has been a busy couple of weeks here at Bit Space Development. In the last three weeks, we took part in three different off-site events to help promote our software and our clients. Such is the nature of conference season!

Partying with SkipTheDishes!

The 2019 Bit Space conference tour–as I’m calling it–kicked off with an event at SkipTheDishes, where we showed off our SkipTheDishes 360-degree video tour and the SkipTheDishes LevelUP VR demo. 

Partying with SkipTheDishes

The SkipTheDishes event wasn’t a promotional event for us. However, when a client asks us to help them promote the work we’ve done for them, we’re usually happy to oblige. So, the BSD Business team packed up our gear and joined SkipTheDishes at their party in late January. 

Learning About the Future of Work

Bit Space at DisruptED

Next up, BSD participated in the ICTAM DisrputED conference, which explores the future of work and education. Immersive technology was a big theme at the event, and our Virtual Reality demonstrations were a big hit. 

DisruptED featured speakers from all around North America to speak about different facets of modern education and the future of work, which is getting more and more disrupted by new technology. Many of the speakers mentioned VR in their talks, which made our booth a hot-spot on the show floor.

Bit Space demonstrated LevelUP VR at the event, which is designed to introduce kids to the mentality of watching for hazards at work. We spoke with people in various levels of education and decision makers at several local businesses. We also demonstrated some of our 360-degree content and our VRSafety training platform

DistruptED

Overall, the reaction to our wares was positive, and we got some great feedback to improve the things we build, and we got some new ideas to create new experiences. 

The third stop on our Conference tour was the Construction Safety Association of Manitoba (CSAM) safety conference, which was our biggest event so far this year. BSD has worked closely with the construction industry ever since the company was established four years ago, and we have multiple clients who attended the event.

VR Was Prominent Feature at CSAM

Bit Space CSAM Booth

Bit Space Development was all over the CSAM show floor. We had our booth where we demonstrated some of our safety training tools. We also helped run the Manitoba Construction Sector Council’s booth, where we showcased MCSC’s new Power Tools VR application, which we’ve been building since last year.

MCSC CSAM Booth

 The Power Tools VR app is meant to be a component of a training course which teaches you how to use a variety of power tools, such as drills and saws. The CSAM conference was the first time that we showed Power Tools VR to the public and the reaction we got from those who tried it was very positive. We spoke to far more people about the concept of teaching you how to use tools than the number of people who tried it. But the people who donned the headset saw the value in learning through VR. 

Bit Space at CSAM

At the MCSC booth, we also had a couple of Pico Goblin mobile headsets that were pre-loaded with the confined spaces app that we built for MCSC a year ago. 

Level Up VR

Our client, Safe Workers of Tomorrow, also had a significant presence at the CSAM conference. The company rented a large booth in one corner of the show floor, and it was allowing anyone interested in trying the game, and the company representatives couldn’t be happier with the response from the people who stopped by for a visit. 

A New Product Launch

Dan Presenting Indicator

We also launched a new product at the CSAM conference. The Construction Safety Association of Manitoba commissioned Bit Space Development for an analytics tool, which we call Indicator Dashboard. CSAM and BSD have worked together for more than a year to put Indicator together, and we debuted the tool at the end of this year’s event. 

More Events to Come

We’re just five weeks into 2019, and we already have three events complete. However, we’re just getting started with our promotional schedule for the year. Stay tuned for more details about where we’ll be and what we’ll be showcasing. 2019 should be an exciting year at Bit Space Development! 

Winnipeg VR – Explore The City

Winnipeg VR title

Winnipeg VR - Explore The City

Over the past several months we have been working on a 360-degree video experience with the Winnipeg Chamber of Commerce called Winnipeg VR. This experience takes you to multiple different businesses including some well know, and some new businesses that show our diverse business ecosystem here in the prairies.

Some of the businesses included in this app:

  • CN Rail
  • The City of Winnipeg
  • Frescolio
  • Mere Hotel
  • The Winnipeg Blue Bombers
  • Save on Foods
  • Across The Board Cafe
  • Vera Chiropractic
  • The Royal Aviation Museum of Western Canada
  • North End Family Center
  • Lennard Taylor Design Studio

When we initially approached the chamber to talk about the potential technology we had very loose guidelines on how we needed to produce this application. We wanted to give them creative freedom over whom to include, as long as they had a good role to play in the application.

The Technology

We shot the content using a couple different cameras. All of the content is in 360-degree photos and video. The cameras we used were:

  • Ricoh Theta S - Great for shooting large areas quickly, like the CN Rail Training Facility
  • Samsung Gear 360 (2017) - This camera we actually got later on, it shoots great photos and uses HDR. We used this for our outside locations like with the Blue Bombers.

Supported Devices

360-Degree Content

  • Supported
  • Android Smartphones
  • Apple iPhone
  • Apple iPad
  • Unsupported
  • Android Tablets

VR Content

  • Supported
  • Android Smartphone (with accelerometer & gyroscope)
  • Apple iPhone 5 and Up
  • Unsupported
  • Android Smartphone (without accelerometer & gyro)
  • Apple iPhone 4S and older

VR Viewer

  • Supported
  • Google Cardboard
  • Plastic Cardboard Compatible Devices
  • Unsupported
  • Oculus Rift
  • HTC Vive
  • Gear VR
  • Daydream VR

Future

We are currently working on future plans for the technology. For now, this application is a good example of businesses coming together and utilizing technology to build something of cultural significance.

Eventually, we would like to turn this into a framework for creating tourism focused VR applications. There are limitations to 360 videos and photos, but until better technology like photogrammetry becomes more accessible. We don’t want to create something the average user can not handle.

Downloads

You can download the app onto your smartphone, you do require a Google Cardboard enabled VR HMD to operate.

Registration Process

  1. Registration with Winnipeg Chamber of Commerce
  2. BSD will set up an appointment with you for a shoot day
  3. Upon scheduled day, BSD will come to your place and shoot for content.
  4. BSD will finalize the shots and publish on app.

Shoot Day

What to expect?

Team will arrive with 360 cameras on location

– We will shoot your space in high resolution 360 images

– Images will be embedded in the application.

You will provide a high resolution logo

You will provide a paragraph of info about your organization and some interesting facts

FAQ

How long does it take?

Photoshoots take roughly 30 – 45 minutes depending on your location and how prepared you are.

Who owns the images?

The content generated for the app currently is owned by you, this may change in the future as the app evelolves but current content will not be repuposed for future applications. 

Can i have the content?

Unfortunately, no. The content is specific to the application. However, if you wish to schedule a 360 content shoot for other purposes, you can contact us at [email protected]pment.com 

Do i need a vr headset to view?

No. The Winnipeg VR app is accessible through most smartphones without a VR viewer. 

Who can download this app?

The application is free, and available from the iOS and Android app stores. Anyone with a modern smartphone can use the app. 

What is the cost to participate?

There is an annual license of $240 ($20/month) to have your business featured in the Winnipeg VR application. License fees are handled by The Winnipeg Chamber of Commerce.

How much does the 360 photo shoot cost?

Bit Space Development charges a one-time $100 fee for the photo shoots for the Winnipeg VR application. This price does not reflect our standard photo shoot price. It is a special price for Winnipeg VR participants. 

Who has my data?

The Chamber of Commerce handles all billing information. BSD does not store or use this data at all. 

The application does not store any personal data, and participation in the app does not put you on any mailing lists.

Contacts

For any inquiries please email

BSD’s official website: https://bitspacedevelopment.com

Winnipeg VR App official website: https://winnipegvr.ca

Kohler Brings Augmented Reality Product Previews to iOS App – Kohler View

Kohler View AR application
Bit Space Development logo

By BSD Marketing

In the last two years, we have seen a booming era of Virtual Reality and Augmented Reality widely applied in various industries. More and more companies are adding “AR as a feature” to enhance shopping experience for customers.
This year, Kohler Canada dipped its toes into Augmented Reality with “Kohler View”, enabling iPhone users place virtual furniture items in their own home space with the AR app, adding a little more depth to the consumers’ online shopping experience than before.
This project was a joint effort between two Winnipeg-based companies: Bit Space Development Ltd., an interactive digital media studio, and ZenFri Inc., an innovative creative arts studio.

Currently, the app has 7 bathroom items for a try. What’s interesting is users can see some product animations to better understand the product itself. For instance, in the Sunstruck® freestanding air bath, users can see airjets pushing air through the water. This bath delivers a one-of-a-kind hydromassage experience, while the heated surface warms your back, shoulders, and neck, or the Numi® toilet combines unmatched design and technology to bring you the finest in personal comfort and cleansing by letting you fine-tune every option to your exact preferences, from ambient colored lighting to wireless Bluetooth®* music sync capability to the heated seat and foot warmer. From its striking form to its exceptional water efficiency, the Numi® toilet marks a new standard of excellence in the bathroom.   

About Kohler's App

How Kohler app works

Kohler’s augmented reality app is made easy to use and fast. Simply open the app and select “enable camera”. Then scan your room space to define the area. Once finished, the list of bathroom items will appear. Select any of the Sunstruck®, Numi®, Sensate®, Verdera®, Prolific®, Corbelle® and Reveal® to position in your defined space.

Using touch gestures, users can move it around or rotate it until they find the perfect spot. Once an item has been placed in the area, users can select a few different animations that typically demonstrate how the item operates.

The current mainly features some Kohler’s signature bathroom items, and it does not have the purchase feature embedded. Users still have to go on the site or visit the store to place an order.

Play Video

Device Support

If you’re an Apple fan, Kohler View is for you. By running iOS 11 or up, you can download the app from the App store, and check it out. Currently, you’ll also need iPhone 6S or newer, and mostly all the new iPad versions. More details can be found in the App store.

Onsite Displays System

Onsite Display System

Onsite Display System

Onsite Display System

Problem

The Bruce D Campbell Farm & Food Discovery Centre or “Museum” in short initiated and installed on-site displays where visitors could access, search and learn about the history and general information of the exhibits. However, these apps were not flexible for any edit after being built and installed. This brought difficulties for the Museum to get them updated, even they had to spend an extra dollar on the app updates.

Solution

Bit Space provides a web interface where they can create and edit their content with a WYSIWYG editor. The content is then displayed on their large touch-friendly displays powered by Unity. What you create on the online content editor is displayed in the Unity Application as shown in the editor.

The staff from the Museum has the full power to create as many categories and items they want. The Content displayed comes with all the formats you would expect from Microsoft Docs. Within the museum, they serve as interactive digital media with the physical objects displayed.

Export Wall

Manitoba exports various crops and livestock to all over the world. The App Export Wall visually presents where Manitoba is exporting items to with beautiful animations. With the app, the user can easily see how far the countries Manitoba exports to are from here, and which country import the most from Manitoba with the world map.

Benefits – Prior to this app, the museum did not have ability to change the dollar amount exported after the app was built. With our app, the Museum has the web dashboard where they can edit the numbers easily, which will be downloaded to the app -> now they can update every year by themselves, and without rebuilding the entire app again.

Bruce D Campbell Farm & Food Discovery Centre

About the Center

The Bruce D. Campbell Farm and Food Discovery Centre is the first hands-on facility which will explore the ways in which food is made in Canada.   The centre is located at the National Centre for Livestock and the Environment, at the University of Manitoba’s Glenlea Research Station.

Exciting and interactive exhibits lead visitors from the farmer’s wheat field to the kitchen table.  A highlight of these exhibits are viewing windows into real working pig barn, where visitors will peek into a day in the life of a pig.

Visitors learn about every aspect of food production from farming practices to retail sales. The Discovery Centre also highlights ongoing research at the National Centre for Livestock and the Environment.

The centre’s design features flexibility, and includes a multipurpose room, exhibit areas, office and reception, washrooms and storage space.  Other features include a dedicated parking lot, a bus drop-off zone, a landscaped picnic area and outside exhibits designed to mimic river lots upon which Manitoba crops can be grown. The multipurpose space will support hands-on activities and can be used for public presentations and meetings. 

Visit the UManitoba Discovery Center website for more details.

Food and Farm Discover - Export Wall

Kohler Brings Augmented Reality Product Previews to iOS App – Kohler View

Kohler View AR application

Kohler View

In the last two years, we have seen a booming era of Virtual Reality and Augmented Reality widely applied in various industries. More and more companies are adding “AR as a feature” to enhance shopping experience for customers.

This year, Kohler Canada dipped its toes into Augmented Reality with “Kohler View”, enabling iPhone users place virtual furniture items in their own home space with the AR app, adding a little more depth to the consumers’ online shopping experience than before.

This project was a joint effort between two Winnipeg-based companies: Bit Space Development Ltd., an interactive digital media studio, and ZenFri Inc., an innovative creative arts studio.

Currently, the app has 7 bathroom items for a try. What’s interesting is users can see some product animations to better understand the product itself. For instance, in the Sunstruck® freestanding air bath, users can see airjets pushing air through the water. This bath delivers a one-of-a-kind hydromassage experience, while the heated surface warms your back, shoulders, and neck, or the Numi® toilet combines unmatched design and technology to bring you the finest in personal comfort and cleansing by letting you fine-tune every option to your exact preferences, from ambient colored lighting to wireless Bluetooth®* music sync capability to the heated seat and foot warmer. From its striking form to its exceptional water efficiency, the Numi® toilet marks a new standard of excellence in the bathroom.   

Here’s what you need to know about Kohler’s AR app.

How Kohler View Works

Kohler’s augmented reality app is made easy to use and fast. Simply open the app and select “enable camera”. Then scan your room space to define the area. Once finished, the list of bathroom items will appear. Select any of the Sunstruck®, Numi®, Sensate®, Verdera®, Prolific®, Corbelle® and Reveal® to position in your defined space.

Using touch gestures, users can move it around or rotate it until they find the perfect spot. Once an item has been placed in the area, users can select a few different animations that typically demonstrate how the item operates.

The current mainly features some Kohler’s signature bathroom items, and it does not have the purchase feature embedded. Users still have to go on the site or visit the store to place an order.

Play Video

Which devices can run Kohler View?

If you’re an Apple fan, Kohler View is for you. By running iOS 11 or up, you can download the app from the App store, and check it out. Currently, you’ll also need iPhone 6S or newer, and mostly all the new iPad versions. More details can be found in the App store.

New Features on Roadbuilders Safety Training

New Features on Roadbuilders Safety Training

RoadBuilders Safety Training

Roadbuilders Safety Training (RSTS) is a 16-module training course for Roadbuilders to learn and get more practice on safety training at the work site. The training app is powered in Virtual Reality that requires a VR Headset and a controller.

New Features

  • Naratives

    RSTS gameplay has been enhanced with narratives

  • Instructions Arrow

    Arrows guide learners to their next objective to keep the course on pace and on topic

About Roadbuilders Safety Training

WORKSAFELY, Manitoba Heavy Construction Association is dedicated to increasing safety in the industry. The Workplace Safety and Health Act and Regulations provide legal controls for the many hazards you will face. The heavy construction industry also has control measures in place to protect your safety.

Hazard assessment provides this assurance of safety. A hazard assessment is the identification of a safety or health hazard with communication of implemented control measures. A hazard assessment must be completed before beginning each job and at regular intervals thereafter. Your supervisor is responsible for ensuring it is done. He or she must also request input from you if you are available.

When the hazard assessment is completed, the supervisor must review it and clearly describe the control measures that ensure it is complete safely. That is why you attended a safety orientation on the first day of work and why safe work practices and safe job procedures are reviewed with you to ensure your competency.

VRSafety – The New Way To Learn

vr safety title card

VR Safety App

BSD Logo

By BSD Marketing

With the current astonishing facts and figures about serious safety issues in construction industry, Bit Space Development came up with an app idea that leverages Virtual Reality in safety training. With Virtual Reality, the training experience is immersive but very hands-on as the content is taken from the real job site, and is simulated in a 360-degree environment. By this, learners are totally placed in a real construction site that enhances their discovery, learning and safety practices.

OFFICIAL WEBSITE: HTTP://VRSAFETY.NET/ 

Safety Issues

Injuries Statistics from 2014 – 2016

(related to head, eyes, hand and foot injuries)

  • Trucking – 731

  • Heavy construction – 491

  • Building construction – 2095

Of these there are 2883 that are reported to have lost time at work because of their injury. This is costing industry big bucks.

*Data was provided by SAFE Work Manitobaand WorkersCompensation Board of Manitoba

The Big Idea

Read more about Benefits of Virtual Reality in Training.

VRSafety is our customized platform for 360-degree photos and videos. They are an engaging and immersive type of media content which has gained popularity in recent months with the likes of Facebook, Google and Youtube. It allows the viewer to move around the camera without limits, giving them control of what they see.

Our VRSafety platform is special, as we can add “hotspots” in your 360-degree panoramas. These are like the links between different types of media in one panorama. This can make your content not just a normal panorama, but a port of various information that viewers can see.

Its Applications

  • Travel to job sites virtually

  • Cost effective solutions for businesses to implement awareness training

  • Adaptable for any classroom training

  • Dynamic deployment options

  • Scalable design for businesses

  • Integrated assessments

Current Features

  • Easily built using a single JSON file and a folder of pictures
  • Support for multiple VR platforms
  • Integrated SCORM compliance for web embedded simulators
  • Narration support for limited literacy
  • Integrated quizzing for assessment

Hotspots

‘Hotspots’ is an incredible feature that can enhance the interactive VR experiences. Hotspots are the spots that contain a link to a different media type. When you gaze at a hotspot in your headset, you can gaze through to next piece of content. With our VRSafety, you can add various types of media by hotspots that can enrich your VR content for training or in the classroom.

  • Image hotspot
  • Flashcard
    • Similar to image with hidden text behind for studying
  • Text hotspots
  • Audio hotspots
  • Transition
  • Video

Platforms

The VRSafety App can be applied on most of the current VR platforms, including:

  • Google Cardboard
    • iOS
    • Android
  • Google Daydream
  • Oculus Rift
  • Oculus Gear VR
  • HTC Vive
  • Microsoft VR
  • Microsoft Hololens

* We have Non-VR enabled build support for iPad and the web.

Bit Space on Pulse on VR

HTC Vive Pro on a desk

Bit Space Development Pulse on VR

Bit Space Development logo

By BSDMarketing

The following content is taken from Pulse on VR website. 

The last week of June 2018 was a great chance for Bit Space to share our story with Pulse on VR. We would like to thank the team for this meaningful article which clearly explains what we are visioning and doing.

Company Origins

This Winnipeg-based firm is creating interactive educational experiences, and producing specialized hardware to bring those experiences to consumers across Canada and internationally. Daniel Blair did not intend to found a VR company – he was working at another successful startup on a side project, an educational game using panoramic 360-degree photography. Eventually he got an office where there was a group of student interns available, and began building games. Later, he began networking with other businesses in Manitoba, and after 6 months realized that they had become a de facto VR studio. They were conducting research, from which they developed new technology, and were working with a hardware manufacturer to produce it.

Pursuing Growth

Daniel gave a TEDx talk in June 2016 in which he emphasized VR’s ability to reach a new set of eyes. Taking a scientific approach to VR means learning new ways of telling stories using video and interaction. He sees VR as a stepping-stone to AR (augmented reality), and eventually to physical computing. Importantly, he would like to develop tools to bring dangerous situations into safer settings, like the classroom, or a museum installation, where they can become active learning experiences.

  • Bit Space is hard at work building two key components of its overall strategy
  • Building XR (VR and AR) tools to facilitate educational experiences (e.g. to bring a training course ‘to life’ through interactive elements)
  • Building a research company devoted to the study and creation of educational content.
  • An example of the first element might be a custom headset attachment designed to monitor the effects of the technology on the body. Bit Space is working with numerous partners, including MS hololens, HTC, Oculus, and universities (who may have the training and resources needed to tackle large or especially complex problems).

    Factor For Success

    Daniel sees Bit Space’s competitive advantages as lying in its access to the local market, the constant focus on VR research, and the presence of professional educators on the team,

    leading to a very high-level understanding of research in the industry. In Daniel’s view, Bit Space’s main goal is to help clients explore these new technologies in order to solve problems.

    Looking Ahead

    In terms of challenges, Daniel notes a lack of digital media-focused VC (venture capital) firms. As a result, Bit Space is concentrating on a bootstrap model. Additionally, developers can be very expensive, and he stresses the need to locate them early on in the process. Finally, there are challenges relating to access to the innovation ecosystem (e.g. IRAP). As a company focused on the intersection of learning and VR, it can be difficult to see where the proper funding pathways lie.

    For further reading, the article can be found via this link http://pulseonvr.ca/case_study/bit-space/

    Or download the PDF by clicking this link http://pulseonvr.ca/wp-content/uploads/2017/06/Case-study-BITSPACE.pdf

    About #Pulse on VR

    Launched by CFC Media Lab and OMERS Ventures in collaboration with Nordicity , Pulse on VR: A Living Ecosystem represents an ongoing snapshot of the Canadian Virtual Reality (VR) ecosystem as it evolves. Presenting data gathered from an ongoing survey of the Canadian VR ecosystem, the study – a living and continuous research project – examines the workflows, tools, challenges and opportunities that VR creators and technologists face. Its goal is to publish fresh data on a quarterly basis here and track how it takes shape over time.

    Bit Space at Skills Canada National Competition 2017

    Skills Canada

    Bit Space at Skills Canada National Competition 2017

    By Kevin Carbotte

    Last weekend was a busy time in Winnipeg where a large competition and trade show took place at RBC Convention Centre for Skills Canada National Competition 2017. A part from being an exciting event of trades, it is also a gathering place for in-the-field innovations and decision-makers in various organizations.

    The Applications

    We had several applications being displayed at the event. These experiences ranged from GearVR, HoloLens, Oculus, and Google Cardboard applications.

    Red River College

    On the ground floor next to the networking and programming competitors, you could come to try the Red River College VR tour created in our lab. The booth ran the Oculus CV1 to send you to the Exchange District Campus on Princess Street to explore the ACE department.

    The application aimed to bring prospective and international students a quick taste of the campus and its facility being offered before flying halfway around the world to experience it. Learn more on our website.

    Manitoba Construction Sector Council (MCSC)

    On the second floor in the trades area, you could try 2 applications at the booth of the Manitoba Construction Sector Council.

    Framer Course

    Developed for the Samsung GearVR, learners were able to explore a real job site where a house was being built. Experience different stages of homebuilding, and gain valuable knowledge. Learn more on our website.

    Road Builders Safety Training System (RSTS)

    One of our more complex titles, developed through funding provided by the WCB of Manitoba‘s innovation program and guided by the professional knowledge at the MCSC and the Manitoba Heavy Construction Association. RSTS is a game designed for the GearVR that has you explore 16 modules and teach you the different aspects of road building. Learn more on our website.

    IBEW / UA Canada

    Identification of Safety Hazards on Virtual Construction Worksite (IBEW Local 2085)

    On the third floor right beside the cranes, trucks, and mechanics you were able to experience one of our pilot applications for the IBEW, MCSC, and WCB. This application like RSTS uses 360-degree photography and interactive hotspots to drive a learning experience about slips, trips, and falls. 

    This application is the first in a series of safety games. Learn more on our website.

    Prototypes

    Throughout the show at various booths, you were able to try one of our Hololens prototypes. We used augmented reality to place a holographic excavator on the tradeshow floor with you. This video shows you a taste for what is possible.

    This demo application was last shown alongside Microsoft at the Web Summit 2016 conference in Lisbon Portugal.

    Reception

    We received a lot of really positive feedback on the applications. Because of our locations on all 3 floors we were able to gain the maximum amount of eyes on our products. A lot of people at Skills Canada were trying VR for the first time, which is really encouraging to us to be able to give these users a good first experience in a new medium.

    If you want to know more about our products, frameworks, and previous work you can find at on our website.