During the pandemic, Georgian College faced the challenge of teaching students from a remote learning perspective. The college needed a way to bring teachers, elders, and students together in a fun an engaging way so the students could continue studying their indigenous language.
BSD created a digital town with the same tools as Language in the Environment.
Students can explore a town while triggering words recorded by indigenous elders so they can practice and see a 3D representation of the word.
Georgian College self-funded the Language in the Home experience. It did not rely on grant fundering.
Bit Space Development used the Unity3D engine to create the interactive elements in Language in the Home.
The experience was developed for the Engage XR platform, which is a third-party subscription-based social VR solution.
Georgian College chose the Oculus Quest as the platform of choice for this project.
This project forced us to fine-tune our ability to optimize performance so we could push as much quality as possible into ENGAGE and the Oculus Quest and Oculus Quest 2 mobile VR headsets.
We also had to think about how people learn a language and design a home that allowed for a classroom to explore.
As the world shifts more and more to a work-from-home future, businesses will need new solutions to bring teammates together.
A customer VR environment is a great way to bring colleagues together.